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 Post subject: Stepmania 4.0 Error
PostPosted: Sat Aug 29, 2009 5:50 am 
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Joined: Thu Aug 20, 2009 8:54 pm
Posts: 1
I have a problem with ParaStar game. It doesn't work on my PC (windows XP) and I don't know why.

Stepmania game works, but ParaStar no :S

Anyone can help me please?¿?¿?

StepMania 4 alpha 4 crash report (build 165, 20090415)
--------------------------------------

Crash reason: Access Violation

Thread: Main thread
RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/default/Graphics/_blank.png).
RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/default/Graphics/_blank.png).
RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/default/Graphics/_blank.png).
RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/parastar/BGAnimations/sparkles2.avi).
MovieTexture_Generic.cpp:188
Thread: Decode thread
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:631
InputHandler_DirectInput.cpp:607
InputHandler_DirectInput.cpp:626
InputHandler_DirectInput.cpp:631
InputHandler_DirectInput.cpp:607

debug resource file 'C:\Archivos de programa\PARASTAR\Program\PARASTAR.vdi': CreateFile failed (El sistema no puede hallar el archivo especificado.).

Static log:
StepMania 4 alpha 4
Compiled 20090415 (build 165)
Log starting 2009-08-28 21:51:11
Loading window: win32
Windows 5.1 (WinXP) build 2600 [Service Pack 3]
Memory: 1023mb total, 2462mb swap (1717mb swap avail)
Video driver: RADEON 9550 [ATI Technologies Inc.]
6.14.10.6517, 2-22-2005 [pci\ven_1002&dev_4153]
Drive: "HL-DT-ST CD-RW GCE-8400" Driver: IdeChnD DMA: yes
Drive: "SONY DVD-ROM DDU161" Driver: IdeChnD DMA: yes
Drive: "ST3320620AS 3.AA" Driver: viamraid DMA: N/A
Sound device 0: SB Audigy Audio [8400], 5.10, MID 1, PID 100
Sound device 1: C-Media Wave Device, 5.10, MID 1, PID 100
DirectSound Driver: Controlador primario de sonido
DirectSound Driver: SB Audigy Audio [8400] ctaud2k.sys 5.12.01.0253-1.31.0130 [837548b, 08-12-2002]
DirectSound Driver: C-Media Wave Device cmaudio.sys 5.12.01.0637 [378314b, 05-01-2002]
DirectSound sample rates: 4000..191999 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 8 alpha 24 depth 8 stencil
OpenGL shading language: 1.10
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: ATI Technologies Inc.
OGL Renderer: RADEON 9550 x86/SSE2
OGL Version: 2.0.4955 WinXP Release
OGL Max texture size: 2048
OGL Texture units: 8
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_ARB: depth_texture, fragment_program, fragment_program_shadow, fragment_shader, multisample, multitexture,
occlusion_query, point_parameters, point_sprite, shader_objects, shading_language_100, shadow, shadow_ambient,
texture_border_clamp, texture_compression, texture_cube_map, texture_env_add, texture_env_combine,
texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, transpose_matrix, vertex_blend,
vertex_buffer_object, vertex_program, vertex_shader, window_pos
GL_ATIX: texture_env_combine3, texture_env_route, vertex_shader_output_point_size
GL_ATI: draw_buffers, element_array, envmap_bumpmap, fragment_shader, map_object_buffer, separate_stencil,
texture_env_combine3, texture_float, texture_mirror_once, vertex_array_object, vertex_attrib_array_object,
vertex_streams
GL_EXT: abgr, bgra, blend_color, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint,
compiled_vertex_array, draw_range_elements, fog_coord, multi_draw_arrays, packed_pixels, point_parameters,
rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_wrap, texgen_reflection,
texture3D, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_lod_bias, texture_mirror_clamp,
texture_object, texture_rectangle, vertex_array, vertex_shader
GL_HP_occlusion_test
GL_NV: blend_square, occlusion_query, texgen_reflection
GL_S3_s3tc
GL_SGIS: generate_mipmap, multitexture, texture_border_clamp, texture_edge_clamp, texture_lod
GL_SGI_color_matrix
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT: extensions_string, swap_control
OpenGL Fullscreen 640x480 32 color 32 texture 60Hz Vsync SmoothLines
Found 2 DirectInput devices:
0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'ParaParaParadise Controller' axes: 2, hats: 0, buttons: 12 (buffered)
Para controller powered on successfully
Para controller initialized
Players joined: none
Lost focus to: PARASTAR.exe
Language: en
Current renderer: OpenGL
Theme: parastar

Partial log:
00:17.037: Movie /Themes/parastar/BGAnimations/sparkles2.avi has handler 'XVID', type '????'
00:17.037: Initializing driver: Theora
00:17.055: MovieTexture_Generic::MovieTexture_Generic(/Themes/parastar/BGAnimations/sparkles2.avi)
00:17.058: Couldn't load driver Theora: error reading C:/Archivos de programa/PARASTAR/Themes/parastar/BGAnimations/sparkles2.avi: not an Ogg file
00:17.058: Initializing driver: FFMpeg
00:17.058: MovieTexture_Generic::MovieTexture_Generic(/Themes/parastar/BGAnimations/sparkles2.avi)
00:17.139: Opening codec mpeg4
00:17.139: Bitrate: 0
00:17.155: Codec pixel format: yuv420p
00:17.155: Texture pixel format: 1 0 (32bpp, 000000ff 0000ff00 00ff0000 ff000000)

-- End of report


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 Post subject: come back soon
PostPosted: Fri Jul 16, 2010 6:10 pm 
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Joined: Mon Jul 12, 2010 3:10 pm
Posts: 2
Would like to read your new article soon, refresh your blog everyday.

-------------------------------------------------------------------------------
Pearl products


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 Post subject: Re: Stepmania 4.0 Error
PostPosted: Fri Jul 23, 2010 11:55 pm 
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Site Admin
User avatar

Joined: Fri Jul 03, 2009 10:05 pm
Posts: 75
Location: Melbourne, Australia
Hiya!

'Access Violation' is a tricky error to diagnose, has it run at all, or has this happened after a few plays?

Sometimes this error occours when the screen resolution is set higher than the display is capable. Sometimes I play on my 1080p TV, and then when i switch back to my laptop i get this error.

Has something like that happened?

Cheers
Deluxe


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