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I have a problem with ParaStar game. It doesn't work on my PC (windows XP) and I don't know why.
Stepmania game works, but ParaStar no :S
Anyone can help me please?¿?¿?
StepMania 4 alpha 4 crash report (build 165, 20090415) --------------------------------------
Crash reason: Access Violation
Thread: Main thread RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/default/Graphics/_blank.png). RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/default/Graphics/_blank.png). RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/default/Graphics/_blank.png). RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/parastar/BGAnimations/sparkles2.avi). MovieTexture_Generic.cpp:188 Thread: Decode thread RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 Thread: Mixer thread Thread: Music thread Thread: Worker thread (MemoryCardWorker) Thread: Worker thread (/@mc1int/) Thread: Worker thread (/@mc2int/) Thread: DirectInput thread InputHandler_DirectInput.cpp:631 InputHandler_DirectInput.cpp:607 InputHandler_DirectInput.cpp:626 InputHandler_DirectInput.cpp:631 InputHandler_DirectInput.cpp:607
debug resource file 'C:\Archivos de programa\PARASTAR\Program\PARASTAR.vdi': CreateFile failed (El sistema no puede hallar el archivo especificado.).
Static log: StepMania 4 alpha 4 Compiled 20090415 (build 165) Log starting 2009-08-28 21:51:11 Loading window: win32 Windows 5.1 (WinXP) build 2600 [Service Pack 3] Memory: 1023mb total, 2462mb swap (1717mb swap avail) Video driver: RADEON 9550 [ATI Technologies Inc.] 6.14.10.6517, 2-22-2005 [pci\ven_1002&dev_4153] Drive: "HL-DT-ST CD-RW GCE-8400" Driver: IdeChnD DMA: yes Drive: "SONY DVD-ROM DDU161" Driver: IdeChnD DMA: yes Drive: "ST3320620AS 3.AA" Driver: viamraid DMA: N/A Sound device 0: SB Audigy Audio [8400], 5.10, MID 1, PID 100 Sound device 1: C-Media Wave Device, 5.10, MID 1, PID 100 DirectSound Driver: Controlador primario de sonido DirectSound Driver: SB Audigy Audio [8400] ctaud2k.sys 5.12.01.0253-1.31.0130 [837548b, 08-12-2002] DirectSound Driver: C-Media Wave Device cmaudio.sys 5.12.01.0637 [378314b, 05-01-2002] DirectSound sample rates: 4000..191999 (continuous) Software mixing at 44100 hz Sound driver: DirectSound-sw Lights driver: SystemMessage Lights driver: Export Video renderers: 'opengl,d3d' Mode: ICD 32 (888) 8 alpha 24 depth 8 stencil OpenGL shading language: 1.10 Paletted textures disabled: GL_EXT_paletted_texture missing. OGL Vendor: ATI Technologies Inc. OGL Renderer: RADEON 9550 x86/SSE2 OGL Version: 2.0.4955 WinXP Release OGL Max texture size: 2048 OGL Texture units: 8 GLU Version: 1.2.2.0 Microsoft Corporation OGL Extensions: GL_ARB: depth_texture, fragment_program, fragment_program_shadow, fragment_shader, multisample, multitexture, occlusion_query, point_parameters, point_sprite, shader_objects, shading_language_100, shadow, shadow_ambient, texture_border_clamp, texture_compression, texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, transpose_matrix, vertex_blend, vertex_buffer_object, vertex_program, vertex_shader, window_pos GL_ATIX: texture_env_combine3, texture_env_route, vertex_shader_output_point_size GL_ATI: draw_buffers, element_array, envmap_bumpmap, fragment_shader, map_object_buffer, separate_stencil, texture_env_combine3, texture_float, texture_mirror_once, vertex_array_object, vertex_attrib_array_object, vertex_streams GL_EXT: abgr, bgra, blend_color, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array, draw_range_elements, fog_coord, multi_draw_arrays, packed_pixels, point_parameters, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_wrap, texgen_reflection, texture3D, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle, vertex_array, vertex_shader GL_HP_occlusion_test GL_NV: blend_square, occlusion_query, texgen_reflection GL_S3_s3tc GL_SGIS: generate_mipmap, multitexture, texture_border_clamp, texture_edge_clamp, texture_lod GL_SGI_color_matrix GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT: extensions_string, swap_control OpenGL Fullscreen 640x480 32 color 32 texture 60Hz Vsync SmoothLines Found 2 DirectInput devices: 0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered) 1: 'ParaParaParadise Controller' axes: 2, hats: 0, buttons: 12 (buffered) Para controller powered on successfully Para controller initialized Players joined: none Lost focus to: PARASTAR.exe Language: en Current renderer: OpenGL Theme: parastar
Partial log: 00:17.037: Movie /Themes/parastar/BGAnimations/sparkles2.avi has handler 'XVID', type '????' 00:17.037: Initializing driver: Theora 00:17.055: MovieTexture_Generic::MovieTexture_Generic(/Themes/parastar/BGAnimations/sparkles2.avi) 00:17.058: Couldn't load driver Theora: error reading C:/Archivos de programa/PARASTAR/Themes/parastar/BGAnimations/sparkles2.avi: not an Ogg file 00:17.058: Initializing driver: FFMpeg 00:17.058: MovieTexture_Generic::MovieTexture_Generic(/Themes/parastar/BGAnimations/sparkles2.avi) 00:17.139: Opening codec mpeg4 00:17.139: Bitrate: 0 00:17.155: Codec pixel format: yuv420p 00:17.155: Texture pixel format: 1 0 (32bpp, 000000ff 0000ff00 00ff0000 ff000000)
-- End of report
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